AI Insights · Timothy · January 2022
Top 5 Shooter Games Performance in Argentina Q4 2021
Discover the performance trends of the top 5 shooter games in Argentina during the fourth quarter of 2021, based on data from Sensor Tower.
During the fourth quarter of 2021, the top 5 shooter games in Argentina showcased varying performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared on a unified platform.
Free Fire experienced a steady increase in weekly revenue, peaking at approximately $68.7K in late December. Weekly downloads saw a significant drop from 312.7K at the beginning of October to a low of 70.2K by mid-November, before recovering to 96.1K by the end of December. Weekly active users fluctuated, with a notable dip from 2.9M to 2.2M in mid-November, before ending the year at 2.5M.
For Call of Duty®: Mobile, weekly revenue remained relatively stable, hovering around $10K, with minor ups and downs throughout the quarter. Downloads showed a similar pattern, starting at 17.3K in late September, dipping to around 11.4K in early December, and rising again to 16.7K by the end of the year. The number of active users also exhibited a slight decline from 333.9K to 283.9K over the same period.
PUBG MOBILE recorded moderate weekly revenue, peaking at $4.9K in mid-December. Downloads varied, starting at 30.2K in late September, dropping to 18.6K in early December, and closing the year at 19.6K. Active users saw minor fluctuations, ending the quarter at 174.6K, slightly higher than the 181K at the beginning of October.
War Robots Multiplayer Battles saw its weekly revenue rise from $1.8K in late September to $3.1K by mid-December. Downloads showed a downward trend, starting at 5.2K and dropping to 2.9K by mid-December, before a slight increase to 3.7K by year-end. Active users peaked at 29.4K at the start of November but fell to 24.1K by the end of December.
Finally, War Machines:Battle Tank Games displayed varied weekly revenue trends, with peaks and troughs, reaching a high of $2.2K in early November. Downloads peaked at 8.9K in mid-October, with a significant drop to 2.9K by the end of December. The game’s active users increased from 16.6K in late September to a peak of 23.4K in mid-December, before dropping back to 19.4K by the end of the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.